Development/Libraries/Other

qhull-devel: Development and documentation files for qhull

IInfo.png projhp.png wikart.png
(auf gut Glück) (meist engl.) (falls vorhanden)

Zusammenfassung (meist engl.)
Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspace intersection about a point, furthest-site Delaunay triangulation, and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d, and higher dimensions. Qhull implements the Quickhull algorithm for computing the convex hull. It handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull. Qhull does not support constrained Delaunay triangulations, triangulation of non-convex surfaces, mesh generation of non-convex objects, or medium-sized inputs in 9-D and higher.
Installieren: qhull-devel.jpg Status: qhull-devel.png Umfang:247 KiB